Preternatural Curses UC/Adult
Posted: Fri Jul 16, 2004 3:16 am
Under NO circumstances can anyone under the age of 17 read or participate in this RPG. NO if's, and's or buts...
Title: Preternatural Curses
Rating: Adult
Disclaimer: I in no way own or have rights to Roswell or the Anitaverse.... this was simply an idea taken from my imagination and created for fun.
In 1947 the first reported crash was reported as being a weather baloon, however some found out the truth, though they often found out and died. It was soon forgotten by some, though not by UFO enthusiasts and not by anyone in the Roswell area. However, unknown to anyone, there was another crash in 1890, never reported simply because people at that time were unable to find proof that something had indeed happened. Nor could they even think that it was possible for there to be 'alien' life.
There were incubation pods placed on both ships, however for an unknown reason they didn't hatch until 1989. Out of the two different ships, came the forms of six year old children. However, in one there was only one surviving pod, while in the other four hatched. All these children managed to find homes and be adopted, seemingly living a normal life. However, they were hybrids, having both human and alien DNA.
This story begins years later in 2001 when these children have begun to learn more about who they were, though still had unanswered questions.
As many thought Aliens were a myth, so to did they feel about Vampires, Lycanthropes and Zombies.
However, as word began to spread that there were people being attacked by these very creatures, there were others that were covering those stories up. In the Roswell area, a Vampire by the name of Lenora has been usurping power, feeding off of the people of New Mexico and building a small army of her choosing. She can lure many to her easily, looking childlike and chooses her prey for different reasons.
A visiting vampire named Asher has been watching and is not appreciative of what he is seeing. Having only recently aquired the ability to call an animal, he first calls another master vamp that he knows, asking her to join him. Talia, arrives and the two decide they will need to combine their efforts if they are to take down Lenora's powerbase. Asher calls the wolves and Talia the leopards.
Both the Pard and the Pack have young leaders.
Below is a small descrip of each character and what will be happening with the beginning of this game.
Max & Isabel Evans, Michael Guerin - In 1989 they hatched from their incubation pods, though Max and Isabel were seperated from Michael for a time, they were reunited and since then made a pact that they would never reveal themselves to anyone as being aliens. However, Max broke this pact in the name of Love when he healed Liz after she was shot. Since then their lives and the lives of those that have been let in on the secret have been timultuous.
Liz Parker - Her life was changed when a fellow school student brought her back to life with a touch and revealing himself, his sister and a friend of his to be 'not of this earth'.
Maria De Luca - As one of Liz's best-friends, she hadn't been able to let things go when Liz was shot, certain something had happened that Liz hadn't revealed, however when the truth came out it was hard to swallow. Since then things have progressed and she and Michael have a 'thing'.
Alex Whitman - Just as he has learned about the secret that Max, Isabel and Michael held, he is about to have another secret revealed to him. Best-friends with Maria and Liz, he may find himself feeling just as the girls did when they held a secret from him.
Kyle Valenti- Still in the dark, he is feeling left out as his father continues to chase after things 'alien'. Having his hopes dashed as it were by his father time and time again he has hopes that this camping trip will be good for him and his father, help bring them together.
Mista - By a standard, one could say her life began in 1890 when her ship crashed. However, the pod she was in didn't hatch until the same day as the others in 1989. During her life she has learned that she is not only an alien but she is also a necromancer and more then eleven years ago she became a lycanthrope. She is the Ulfric of the Lukoi (Werewolves)
Lenora- A Master Vampire that is over eight hundred years old, she has enjoyed the fruits of her existance to the fullest, mastering her powers and even feeling as though she could be akin to a Goddess. Able to feed from youth, fear, and blood she is a terror and yet her existance has remained hidden since she moved into her current territory over a hundred years ago.
Asher- He is a self-proclaimed five hundred year old Master Vamp, who has come to value human life to the extent that he will not feed without permission. When he enters Lenora's territory it is as an emisarry from another Master that he has been assisting. However, what he finds there disturbs him.
Talia Nearly a thousand years old, she has served the council and the mother of her bloodline for long centuries, now she and Asher have become good friends, and she feels close to him, like a sisterly love. When he calls her to tell her of his concerns, she instantly agrees to join him. In doing so, she brings some of the vampire's that she has sired.
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"Never forget that they are monsters; no matter how human they look, they aren't. Don't take off your cross, don't let them touch you and don't stare directly into their eyes." -Circus of the Damned by: Laurell K. Hamilton
Tears -Vampire tears are tinged red with blood.
Smell -Vampires in a closed space tend to smell. They don't smell like dead bodies. It's the small of snakes and yet that isn't it either. It's a neck-ruffling smell. Thick, musky, more reptile than mammal. The smell of vampires.
Glow -Strong emotions, like fear, lust, or anger tend to make lesser vampires lose their humanity. Their skin takes on a translucent, almost glowing quality.
Saliva -Vampire have an anticoagulant in their saliva that keeps the blood flowing.
Bleed- Vampires bleed almost like a person.
Explanations of Vampiric Powers:
First, not all vampire's have the exact same abilities. Some powers are considered as Master Vampire Powers. In this game there will only be three Master Vampire's. However, there can be as many lesser as one wishes.
Common Vamp powers:
Vampiric Powers
Unlike human, your Vampiric powers increase with age. After a certain point, however you're powers will level out and no amount of aging will make you stronger.
Smell, Vampires don't rely on scent they way lycanthropes do, but they have a much better sense of smell than humans.
Vampires cannot drown, nor is running water a deterrent to them.
Vampires cannot freeze to death, and they do not get cold. Most vampires like to play human by wearing coats in the winter, even they don't need to.
Inhuman speed.
'Roll' is the ability to en-spell humans with their eyes. Those that are weak willed are the easiest. Mind Rolling is the ability to 'embrace' a human's mind while take their blood. It's an extremely pleasurable feeling.
Master Vampire powers
Power over lesser vampires, at least to the ones that they sired. Which is weakening and putting them into slumber by their will alone.
Calling animal/lycanthrope to their aid. Or other things, like ghosts or ... butterflies.
Fear- some can feed off a fear, as if it were blood. They are called Moras and Nighthags.
Can feel his/her people like background noise. In extreme duress, they can feel their pain, their fear. However this awareness can be blocked by an even more powerful vampire.
Some are Resistance to silver
Some have Levitation
Not so common Vampire powers Others have the ability to lose their form and rot like a corpse, which makes them difficult to kill.
Aura- can hurt others that have an aura of power. They can use this aura to cause physical damage without actually having to touch that person.
Rot- A rare type of vampire is one that can rot and reform at will. Which makes them harder to kill. And the only sure way is by fire.
Corruption- One of the rarest of vampire talents is to spread corruption from their bite. Which causes the victim to rot while still alive. But it can be healed by another vampire if they take the corruption into themselves and conquers it. If the vampire is not strong enough, they will rot and die.
Sex- Some vampires that are descended from Belle Morte can use sex/lust as a means of living on, instead of blood, also use it as a second lure for mortals/humans. They can gain power from it, called an Incubus. It's rare so... you get my drift.
Hide- Really old vampires can hide in almost plain site. They can wrap themselves in shadows, then fling them aside like a cloak.
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Common Terms Vampiric or Otherwise:
Master of the City- Currently is Lenora. She is in charge of all the vampires that have been given permission to stay in Roswell, New Mexico and the surrounding area.
Master Vampire Determined by sire and by age, they posses additional powers than that or a normal vampire. They can call an animal to their aid, which will include lycanthropes of that specific animal type.
Master Vampires will also be limited, depending on your audition and bio. If it's in depth, full and wonderful, then it may be decided.
Pomme De Sang - means "apple of blood" is a sobriquet given by the council to individuals who are considered willing food for the vampires. Lycanthropes can also be Pomme de Sang because of how quickly they regenerate and heal. To kill one the repercussions can be severe. One needs an actual vampire to become one, so if you have another character that's a vampire, it may work, or if you have a friend that's already on the list that is playing a vampire, that will work even better.
Pomme de Sang Etiquette: If a vampire feeds from their Pomme de Sang, they are duty bound to protect them, like a shepherd keeping the wolf from his sheep.
Triumvirate -A group of three preternatural creatures who combine their power in order to create an unified force that is greater than thee sum of all three. Most common is Vampire (Master), Human Servant, and Lycanthrope. The higher the level of the participants the more powerful the triumvirate. And the other two participants should have been marked by the vampire.
Human Servant- In order to be a servant, the character must be either receiving the four marks, or has already. Once a human servant, makes them difficult to kill and will live as long as the vampire does, because they possess the vampire's strength and stamina, without giving up daylight. Wounds heal quickly, and can stand higher levels of physical pain, and immune to disease and poison. Also linked to the vampire telepathically, immune to other vampires that will try to 'roll their mind'. One human servant per vampire. Also human servants must obey their vampire masters. One needs an actual vampire to become one, so if you have another character that's a vampire, it may work, or if you have a friend that's already on the list that is playing a vampire, that will work even better.
Human Servant Etiquette: If you're a vampire that has one, sharing blood with them is a real faux pas. Only a lesser vampire needs to take blood from his/her servant to just renew warmth. A strong vampire can do that with touch alone, but if the servant touches the mast too long or forcefully, the servant's skin will deaden for the night. But if one does feed of their servant you can get a real high from it.
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This story begins just as everyone is setting up their campsite's during 'Into The Woods'.
As with the story, all things are as they were, however Michael, Isabel and Max have more enhanced powers then they had in the show and at the same time, Liz is already finding out she has powers as well.
While they are setting up camps.... Mista, her 'parents' and a few others show up, stating some reason why they had arrived without the bus and settle down not far from the others.
As the story progresses however, there are going to be more then just dangers from other aliens, there will be dangers from Vampires and Lycanthropes as well.
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Characters:
Liz- Kat
Max- Isabelle
Isabel- Storm
Alex- Kat
Michael- NightshadeIsis
Maria- Storm
Kyle- Isabelle
Tess- M
Mista- Storm
Talia- Storm
Asher- Storm
Lenora- Storm
Current Established Couples:
Liz/Max
Maria/Michael
Other then Liz/Max (unless Isabelle and Kat were to change their minds which I doubt
![Wink ;)](./images/smilies/icon_wink.gif)
Quick note: When it comes to Original Characters that I run, I do not make plans ahead of time for relationships... as when I write a character sometimes they go in a direction I don't expect.
Talia is capable of calling Leopards. Levitate, use Aura as her Master Vamp powers.
Asher feeds from sex and lust, similar to a succubus. He can also call wolves.
Lenora feeds from fear and can rot her body at will. She has no animal to call. She can also feed off of youth.
Other then Mista, the images can all change for Talia, Asher and Lenora.
Feel free to create your own preturnatural character and also, I am including a link that will have more information about each preternatural type.
![Image](http://img78.photobucket.com/albums/v240/StormWolfstone/Mista.jpg)
This is a pic of Mista
![Image](http://img78.photobucket.com/albums/v240/StormWolfstone/Lenora.jpg)
Lenora
![Image](http://img78.photobucket.com/albums/v240/StormWolfstone/Asher.jpg)
Asher
![Image](http://img78.photobucket.com/albums/v240/StormWolfstone/Talia.jpg)
Talia
http://stormwolfstone.proboards23.com/i ... 1090110265